Houdini 20.5 Nodes APEX nodes

skel::SetPointTransformsFromAgent

Sets the world transforms of multiple KineFX points from an agent.

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Since 20.0

All the points that have the same name attribute as an agent bone has their world transforms set from that agent bone.

The geo ports of this node are in-place ports. This means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry that contains the points on which to set the world transforms.

agentgeo: Geometry

The geometry to look for the agent.

agentprimnum: Int

The primitive number of the agent primitive.

Outputs

*geo: Geometry

The geo input with the modified point world transforms.

See also

APEX nodes