Houdini 20.5 Nodes APEX nodes

Null<T>

Utility node for passing through unmodified values of a given type.

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Since 20.0

This node is meant to serve merely as a placeholder for outside references.

Inputs

value: ApexAnimStack, ApexChannel, ApexChannelCollection, ApexDynamicPath, ApexDynamicPathArray, ApexGraphHandle, ApexIntersectCache, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, Dict, DictArray, FbikSkeleton, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, PhysikSolver, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array

Outputs

value: ApexAnimStack, ApexChannel, ApexChannelCollection, ApexDynamicPath, ApexDynamicPathArray, ApexGraphHandle, ApexIntersectCache, ApexNodeID, ApexNodeIDArray, ApexPortID, ApexPortIDArray, Bool, BoolArray, ColorRamp, Dict, DictArray, FbikSkeleton, Float, FloatArray, FloatRamp, Geometry, GeometryArray, Int, IntArray, Matrix3, Matrix3Array, Matrix4, Matrix4Array, PhysikSolver, String, StringArray, Vector2, Vector2Array, Vector3, Vector3Array, Vector4, Vector4Array
See also

APEX nodes