Houdini 20.5 Nodes APEX nodes

component::SetRestTransformFromSkel

Sets the rest transform of a TransformObject node based on a skeleton.

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Since 20.5

Sets the rest transform of a TransformObject node based on a skeleton.

The graph ports of this node are in-place ports, which means that the graph is updated without creating a copy.

Inputs

*graph: ApexGraphHandle Required

The graph that contains the node to set the rest transform of.

nodeid: ApexNodeID

The node to set the rest transform of.

skeleton: Geometry

The skeleton to use as a reference for the rest transform.

reparent: Bool

If set to True, sets the parent of nodeid to match the parent-child hierarchy of the reference skeleton. This is done to keep the world position when setting the rest transform.

computetransform: Bool

If set to True, performs a compute transform on the input skeleton.

Outputs

*graph: ApexGraphHandle

The graph with the updated node and hierarchy.

See also

APEX nodes