Houdini 20.5 Nodes APEX nodes

ch::ChannelToPrim

Adds a channel primitive to a geometry.

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Since 20.0

Adds an APEX channel to a geometry as a channel primitive.

The geo ports of this node are in-place ports, which means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry that the channel primitive is added to.

channel: ApexChannel

The channel to add to geo as a channel primitive.

path: String

The value to write to the path primitive attribute for the channel.

name: String

The value to write to the name primitive attribute for the channel.

default: Float

The default value of the channel if the channel does not have any keys.

Outputs

*geo: Geometry

The geo input with the added channel primitive.

See also

APEX nodes