Houdini 20.5 Nodes APEX nodes

geo::SetAgentTransforms

Overrides the transforms of an agent primitive.

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Since 20.0

Each subport on the transforms variadic input sets the transformation of a bone in the agent’s rig. The subport name must match the corresponding name attribute on a bone in the agent’s rig.

The geo ports of this node are in-place ports, which means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry on which to look for the agent primitive.

primnum: Int

The primitive number of the agent primitive.

transforms: VariadicArg<Matrix4>

A variadic input of transform matrices. Each subport name must match the corresponding name attribute on a bone in the agent’s rig.

Outputs

*geo: Geometry

The updated geo input with the agent transforms modified.

APEX nodes