Houdini 20.5 Nodes APEX nodes

geo::Transform

Transforms a geometry using a transformation matrix.

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Since 20.0

Transforms (translates, rotates, scales) a geometry using a transformation matrix.

The geo ports of this node are in-place ports, which means that the geometry is updated without creating a copy.

Inputs

*geo: Geometry Required

The geometry to transform.

xform: Matrix4

The transformation matrix used to transform the geometry.

Outputs

*geo: Geometry

The transformed geo input.

APEX nodes