Houdini 20.5 Nodes APEX nodes

skel::GetPointTransforms

Returns the world transforms of multiple KineFX points.

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Since 20.0

The subport names of the transforms variadic output is used to query the name attribute of each point. So for each point where you want the world transform, you need to add a new connection to the transforms variadic output and rename the subport to the name attribute of the point (middle-click the port to rename the port). This new output will return the transformation matrix for that single point.

Inputs

geo: Geometry

The geometry that contains the points to query.

Outputs

transforms: VariadicArg<Matrix4>

A variadic output of world transforms.

See also

APEX nodes