Houdini 20.5 Nodes APEX nodes

fbik::GetBoneTransform

Gets the transform of a bone in an FBIK skeleton by name.

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Since 20.0

Returns the transform of the bone in skeleton. If bone does not exist, returns the identity transform.

Inputs

skeleton: FbikSkeleton

The input skeleton.

bone: String

The name of the bone.

Outputs

xform: Matrix4

The transform matrix of the bone. If bone does not exist, returns the identity transform.

See also

APEX nodes