Houdini 20.5 Nodes APEX nodes

transform::MultiBlend<T>

Blends multiple matrices or quaternions using a set of weights.

On this page
Since 20.0

Inputs

items: VariadicArg<Matrix4>, VariadicArg<Vector4>

A set of matrices or quaternions.

weights: VariadicArg<Float>

A set of weights for blending.

normalize: Bool

If set to True, normalizes the weights to add up to 1 before blending.

accurate: Bool

If set to True, blends using spherical interpolation. If set to False, uses normalized linear interpolation.

Outputs

result: Matrix4, Vector4

The blended value.

See also

APEX nodes