Houdini 20.5 Nodes APEX nodes

ch::AnimStackAddKeys

Adds keys to channels in an animation stack.

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Since 20.5

Adds keys to the active layer of the input animation stack at time based on the subport names and values on the parms variadic port.

The animstack ports of this node are in-place ports, which means that the animation stack is updated without creating a copy.

Inputs

*animstack: ApexAnimStack Required

An animation stack to which new keys are added at time.

parms: VariadicArg<void>

The values to set into the channels of the animation stack at time. If the type of the input is a vector, the subport name should be the name of the trio of channels with the component (x, y, or z) removed. For example, if the input type is a vector whose values come from channels pelvis_tx, pelvis_ty, and pelvis_tz, its corresponding subport name is pelvis_t.

time: Float

The time at which to add keys to the animstack.

Outputs

*animstack: ApexAnimStack

The animstack input with the new keys at time.

See also

APEX nodes