Houdini 20.5 Nodes APEX nodes

ch::AnimStackBuild

Creates an animation stack from the layers of an APEX scene’s animation.

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Since 20.5

Creates an animation stack from the input geometries extracted from the layers of an APEX Scene Animate SOP’s animation.

Each input array should be the same length.

Inputs

channelgeo: GeometryArray

The geometries containing the channel primitives for the layers of the APEX scene’s animation.

layerdata: GeometryArray

The geometries containing the evaluation data for each layer of the APEX scene’s animation. This includes the weight channel and the layer type of each layer.

layernames: StringArray

The name of each layer.

activelayer: String

The name of the active animation layer.

Outputs

animstack: ApexAnimStack

An animation stack storing the animation of characters in an APEX scene.

See also

APEX nodes