Houdini 20.5 Nodes APEX nodes

ch::ChannelsFromPrims

Creates APEX channels from the channel primitives on a geometry.

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Since 20.0

Creates an APEX channel for each channel primitive on a geometry, and returns one APEX channel for each output.

If geo has a name primitive attribute, this name primitive defines the names of the APEX channels. Otherwise, the name of the APEX channel is its corresponding primitive number.

Inputs

geo: Geometry

A geometry containing the channel primitives and their names.

Outputs

channels: VariadicArg<ApexChannel>

A set of channels to output. The name of each output is the name of the corresponding channel primitive on geo.

See also

APEX nodes