Houdini 20.5 Nodes APEX nodes

transform::MultiBlendFromArray<T>

Blends an array of matrices or quaternions using an array of weights.

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Since 20.0

Inputs

items: Matrix4Array, Vector4Array

An array of matrices or quaternions.

weights: FloatArray

An array of weights for blending.

normalize: Bool

If set to True, normalizes the weights to add up to 1 before blending.

accurate: Bool

If set to True, blends using spherical interpolation. If set to False, uses normalized linear interpolation.

Outputs

result: Matrix4, Vector4

The blended value.

See also

APEX nodes