Houdini 20.5 Nodes APEX nodes

guide::AddSetPointTransforms

Adds a skel::SetPointTransforms node to the graph.

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Since 20.5

Adds a skel::SetPointTransforms node to the graph, and sets up the inputs, output geometry, and xform connections necessary to deform a skeleton.

The graph ports of this node are in-place ports, which means that the graph is updated without creating a copy.

Inputs

*graph: ApexGraphHandle Required

The graph to add the skel::SetPointTransforms node to.

name: String

The name of the skel::SetPointTransforms node.

nodeids: ApexNodeIDArray

The TransformObject nodes that are connected to the transforms input of the skel::SetPointTransforms node.

primpath: String

The path of the geometry/skeleton to deform. This is usually Base.skel.

srcport: String

The output port on nodeids to connect to the transforms input on skel::SetPointTransforms. This is usually the xform port when deforming a skeleton.

Outputs

*graph: ApexGraphHandle

The updated graph with the new skel::SetPointTransforms node.

nodeid: ApexNodeID

The node ID of the new skel::SetPointTransforms node.

See also

APEX nodes