Houdini 20.5 Character KineFX

wrinkledeform

Adds a wrinkle deformer to an APEX rig.

Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This component updates an APEX rig to apply effects from the wrinkle deformer to the posed character. The parameters in this component can be overridden by the parameters of an existing Wrinkle Deformer SOP.

Parameters

folderprefix

The prefix added to the names of the elements in the character folder structure that are used by this component.

bindcolliders

When turned on, uses a collider when applying wrinkles to the mesh.

portpattern

A pattern identifying the port in the rig that outputs the deformed character skin geometry. This is used as the Geometry to Deform input for the Wrinkle Deformer SOP. If no matching node is found, or if the field is empty, the deformer will use the output of the bonedeform node in the rig.

nodeprefix

The prefix added to the name of the subnet created by this component.

See also

KineFX

Preparing character inputs

Rigging with rig components

Rigging with APEX graphs

Building graphs with APEX Script

Animating in the viewport

Technical Animation

Deformation

Animation Retargeting

Pre-H20

Panes

Appendix