Houdini 20.5 Character KineFX

poseblend

Adds pose blending with controls to an APEX rig.

Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This component sets up pose blending and an associated blend shape for a character. It creates a control that allows you to animate the combined effect all at once.

You can add multiple poses using the folder_poses multiparm. The pose deltas (pose_shape) and blend shape geometry (blendshape_name) must be added in separate shapes.

Parameters

nodeprefix

The prefix that is added to the nodes created by this component.

folder_poses

The number of configured poses.

pose_name

The name of the pose, used to name the control created for this pose.

pose_shape

The name of the shape containing the required pose data.

blendshape_name

The name of the shape containing the optional blend shape data.

ctrl_color

The color of the pose’s control shape.

ctrl_offset

The pose control’s offset from ctrl_parent.

ctrl_parent

The TransformObject node that the pose control sits at.

See also

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix