Houdini 20.5 Character KineFX

poseblend

Adds pose blending with controls to the APEX rig.

Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

Sets up pose blending and an associated blend shape for a character. The node creates a control that makes it possible to animate the combined effect all at once. It’s necessary to add the pose deltas as well as blend shape geometry in separate shapes, as defined by the pose_shape and blendshape_name parameters.

You can control multiple poses through a single APEX Autorig Component SOP. To add a new control, go to folder poses and enter the number of poses. Alternatively, click the + and - buttons to increment or decrement the number. With Clear, all poses are deleted without further confirmation.

Parameters

pose_name

The name of the pose. Used to name the control created for this pose.

pose_shape

The name of the shape containing the required pose data.

blendshape_name

The name of the shape containing the optional blendshape data.

See also

KineFX

Preparing character inputs

Rigging with rig components

Rigging with APEX graphs

Building graphs with APEX Script

Animating in the viewport

Technical Animation

Deformation

Animation Retargeting

Pre-H20

Panes

Appendix