Houdini 20.5 Character KineFX

deltamush

Smooths out point deformations.

Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This component adds a sop::deltamush node after a sop::bonedeform node in an APEX rig.

Parameters

prefix

The prefix that is added to the nodes created by this component.

bonedeform

The sop::bonedeform node that the sop::deltamush node is connected to. This parameter is composed of the sop::bonedeform node name and the sop::bonedeform port that connects to the sop::deltamush node, for example, Bonedeformation.geo. This parameter also accepts the APEX path pattern port syntax, for example, Bonedeformation:geo and Bonedeformation:geo[out]. If the [out] port is not specified, the first port is used.

method

The weighting method used for smoothing.

iterations

The number of smoothing iterations to apply. More iterations result in smoother results. In general, more iterations are needed for the same amount of smoothing for geometry that have higher point counts at the same size.

stepsize

The amount of smoothing applied for each iteration. Larger step sizes result in smoother results. If there are artifacts in the result, try using smaller step sizes and more iterations (at the expense of longer cook times).

See also

KineFX

Overview

Preparing character elements

Rigging with APEX graphs

Building rig graphs with APEX Script

Rigging with rig components

Animating in the viewport

SOP-based animation

Deformation

Animation retargeting

Pre-H20

Panes

Appendix