Houdini 20.5 Character KineFX

deltamush

Adds a deltamush node after the bonedeform in the rig graph.

Since 20.5
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

Parameters

prefix

The prefix that is added to the node names created by this component.

bonedeform

The bonedeform node in the rig that the deltamush node is connected to.

method

The weighting method used for smoothing.

iterations

The number of smoothing iterations to apply. More iterations result in smoother results. In general, more iterations are needed for the same amount of smoothing for geometry that has higher point counts at the same size.

stepsize

The amound of smoothing applied for each iteration. Larger step sizes result in smoother results. If there are artifacts in the results, try using smaller step sizes along with more iterations (at the expense of longer cook times).

See also

KineFX

Preparing character inputs

Rigging with rig components

Rigging with APEX graphs

Building graphs with APEX Script

Animating in the viewport

Technical Animation

Deformation

Animation Retargeting

Pre-H20

Panes

Appendix