string [] agentclipchannelnames(<geometry>geometry, int prim, string clipname)
string [] agentclipchannelnames(<geometry>geometry, int prim, int clipindex)
Returns an empty array if clipname
is not one of the agent’s animation clips, prim
is out of range, or prim
is not an agent primitive.
For a list of the agent’s transforms, use agenttransformnames.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
clipname
The name of the animation clip.
clipindex
Index of a clip in the agent’s definition. A clip’s index can be obtained via agentfindclip.
See also | |
clip |
|
crowds |