matrix agentworldtransform(<geometry>geometry, int prim, int transform)
Returns an identity matrix if transform
is out of range, prim
is out of range, or prim
is not an agent primitive.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
transform
Index of a transform in the agent’s rig.
See also | |
crowds | |
transform |