int setagentworldtransform(int geohandle, int prim, matrix transform, int index)
geohandle
Handle to the geometry to write to. geoself()
can be used to get a handle to the current geometry.
prim
The primitive number.
transform
The new transform (in world space) of the bone.
index
Index of a transform in the agent’s rig.
See also | |
crowds | |
transform |