Since | 18.0 |
<type> usd_attribelement(<stage>stage, string primpath, string name, int index)
<type> usd_attribelement(<stage>stage, string primpath, string name, int index, float timecode)
This function returns a value of an element in given array attribute on a given primitive.
<stage>
When running in the context of a node (such as a wrangle LOP), this argument can be an integer representing the input number (starting at 0) to read the stage from. The integer is equivalent to the string form referencing a particular input, e.g., “opinput:0”.
You can also use this argument to refer to a USD file (e.g., “/path/to/file.usd”), or to another LOP node’s cooked stage using the op:
as the path prefix (e.g., “op:/stage/lop_node”).
primpath
The path to the primitive.
name
Attribute name.
index
The element index in the array attribute.
timecode
The USD time code at which to evaluate the attribute. A USD time code roughly corresponds to a frame in Houdini. If not given, the time code corresponding to the current frame is used.
Returns
The value of an element in an existing attribute, or zero/empty value if the attribute does not exist. Use usd_isattrib if you want to check whether the attribute exists.
Examples ¶
// Get the value of an element at index 3 in the array attribute. float a = usd_attribelement("opinput:0", "/geo/cube", "array_attrib_name", 3); // Get the value of an element at index 2 of the "bar" array attribute. @b_element_2_at_current_frame = usd_attribelement(0, "/geo/sphere", "bar", 2); @b_element_2_at_frame_11 = usd_attribelement(0, "/geo/sphere", "bar", 2, 11.0);
See also | |
usd | |
usd_attrib |