float agentclipsamplerate(<geometry>geometry, int prim, string clipname)
float agentclipsamplerate(<geometry>geometry, int prim, int clipindex)
Returns 0
if prim
is out of range or is not an agent primitive, or if clipname
is not one of the agent’s animation clips.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
clipname
The name of the animation clip.
clipindex
Index of a clip in the agent’s definition. A clip’s index can be obtained via agentfindclip.
See also | |
clip |
|
crowds |