float anoise(vector pos)
vector anoise(vector pos)
float anoise(vector pos, int turbulence, float rough, float atten)
vector anoise(vector pos, int turbulence, float rough, float atten)
float anoise(vector pos, int periodX, int periodY, int periodZ)
vector anoise(vector pos, int periodX, int periodY, int periodZ)
float anoise(vector pos, int periodX, int periodY, int periodZ, int turbulence, float rough, float atten)
vector anoise(vector pos, int periodX, int periodY, int periodZ, int turbulence, float rough, float atten)
These functions generate “alligator” noise, a type of cellular noise similar to Worley noise (wnoise). It is currently not possible to simulate alligator noise using the Worley functions, but it’s possible to get a very similar “look”.
The bounds on the noise are roughly (0, 1). This function only supports 3D noise.
See also | |
noise |