Warning
This function has been deprecated. Use agentcollisionlayers instead.
Returns an empty string if prim
is out of range or is not an agent primitive.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
See also | |
crowds | |
layer |