bsdf mask_bsdf(bsdf b, int mask)
b
BSDF to mask.
mask
A bitmask indicating which types of shading component bounces to evaluate.
See bouncemask for information on component label bitmasks.
Examples ¶
// outF will have every component from inF except refraction bsdf outF = mask_bsdf(inF, PBR_ALL_MASK & ~PBR_REFRACT_MASK);
See also | |
bsdf |
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pbr |
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