Since | 19.0 |
int setagentcollisionlayers(int geohandle, int prim, string layernames[])
int setagentcollisionlayers(int geohandle, int prim, int layer_ids[])
geohandle
Handle to the geometry to write to. geoself()
can be used to get a handle to the current geometry.
prim
The primitive number.
layernames
A list of agent layer names.
layer_ids
A list of agent layer indices, as returned by agentfindlayer.
See also | |
crowds | |
layer |