vector curlxnoise2d(float x, float y)
vector curlxnoise2d(vector xyt)
Computes a divergence free vector field based on the cross product of the derivatives of two simplex noise functions.
The resulting vectors all lie along the X-Y plane.
Note
This is not the same as projecting a curlnoise
to a plane!
See noise and randomness in the VEX language guide for more information.
See also | |
noise |