int primpoint(<geometry>geometry, int primnum, int vertex)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
primnum
The primitive number to get a vertex from.
vertex
The vertex number inside of a primitive. 0 is the first vertex.
Returns
The point number the vertex is wired to.
Returns -1
if failed to find the corresponding point.
point |
|
prim |
|