See Transform Groups for more information.
int agenttransformgroupmember(<geometry>geometry, int prim, string transformgroup, int transform)
int agenttransformgroupmember(<geometry>geometry, int prim, int transformgroupidx, int transform)
Returns a non-zero value if the transform is a member of the specified transform group, and zero otherwise.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
transformgroup
Name of a transform group in the agent’s definition.
transformgroupidx
Index of a transform group in the agent’s definition. A transform group’s index can be obtained via agentfindtransformgroup.
transform
Index of a transform in the agent’s rig.
See also | |
crowds | |
transform |