vector volumesamplev(<geometry>geometry, int primnum, vector pos)
vector volumesamplev(<geometry>geometry, string volumename, vector pos)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
Returns
The volume primitive’s sampled value at the given position. Values between voxels will be trilinearly interpolated.
For scalar volumes and vdbs, if Cd
is the volumename, the function
will try to evaluate Cd.x
, Cd.y
, and Cd.z
and report the
joined values. (rgb and uv can also be used as extensions)
Returns 0 if primnum
or inputnum
is out of range, the geometry
is invalid, or the given primitive is not a vdb or volume
primitive.
volume |
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