float mx_cellnoise(float pos)
float mx_cellnoise(vector2 pos)
float mx_cellnoise(vector pos)
float mx_cellnoise(vector4 pos)
vector mx_cellnoise(float pos)
vector mx_cellnoise(vector2 pos)
vector mx_cellnoise(vector pos)
vector mx_cellnoise(vector4 pos)
vector mx_cellnoise(float pos, int periodx)
vector mx_cellnoise(vector2 pos, int periodx, int periody)
vector mx_cellnoise(vector pos, int periodx, int periody, int periodz)
vector mx_cellnoise(vector4 pos, int periodx, int periody, int periodz, int periodw)
float mx_cellnoise(float pos, int periodx)
float mx_cellnoise(vector2 pos, int periodx, int periody)
float mx_cellnoise(vector pos, int periodx, int periody, int periodz)
float mx_cellnoise(vector4 pos, int periodx, int periody, int periodz, int periodw)
Returns a random number between 0 and 1. This function will produce the same values as the standard MaterialX library.
random |