int primhedge(<geometry>geometry, int prim)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number in the geometry. 0
is the first primitive.
Returns
The number of an arbitrary half-edge contained in prim
.
Returns -1
if the primitive number is not valid.
hedge |
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prim |
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