void setagentlocaltransforms(int geohandle, int prim, matrix transforms[])
When modifying a single transform, using setagentlocaltransform instead can be significantly faster.
geohandle
Handle to the geometry to write to. geoself()
can be used to get a handle to the current geometry.
prim
The primitive number.
transforms
The new transform (in local space) of each bone in the agent’s rig.
See also | |
crowds | |
transform |