Context(s) | shading |
int getraylevel()
Returns the depth of the ray tree for the current shading. If the returned value is 0, this represents a ray from the camera to the scene. If the ray level is 1, the ray represents either a reflection/refraction ray. If the level is 2, then this represents a reflection/refraction which appears in a previous reflection/refraction etc.
shading |
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