float volumevoxeldiameter(<geometry>geometry, int primnum)
float volumevoxeldiameter(<geometry>geometry, string primname)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
Returns
The diameter of a voxel in the given primitive.
To find the length of a side of a voxel, divide by sqrt(3)
.
Returns 0 if primnum
or inputnum
is out of range, the geometry is invalid, or the given primitive is not a vector volume primitive.
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