int agenttransformtoworld(<geometry>geometry, int prim, matrix &transforms[])
Returns -1
if len(transforms)
does not match the number of transforms in the agent’s rig, prim
is out of range, or prim
is not an agent primitive.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
transforms
The transforms to convert from local space to world space.
See also | |
crowds | |
transform |