int primvertex(<geometry>geometry, int primnum, int vertex)
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
primnum
The primitive number to get a vertex from.
vertex
The vertex number inside the primitive. 0 is the first vertex.
Returns
The linear vertex index corresponding to the given primitive vertex.
Returns -1
if the function cannot find the linear vertex index.
Examples ¶
int linearvtx; // Get the linear vertex value of vertex 2 of primitive 3. linearvtx = primvertex("defgeo.bgeo", 3, 2);
prim |
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vertex |
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