Since | 18.0 |
void setagentchannelvalues(int geohandle, int prim, float values[])
When modifying a single channel, using setagentchannelvalue instead can be significantly faster.
geohandle
Handle to the geometry to write to. geoself()
can be used to get a handle to the current geometry.
prim
The primitive number.
values
The new value of each channel in the agent’s rig.
See also | |
crowds | |
transform |