int agentrigfind(<geometry>geometry, int prim, string transformname)
Returns -1
if transformname
was not found in the rig, prim
is out of range, or prim
is not an agent primitive.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
prim
The primitive number.
transformname
The name of a transform in the agent’s rig.
Examples ¶
Find the current local transform of a given bone.
int idx = agentrigfind(0, @primnum, "Hips"); if (idx >= 0) { matrix local_xforms[] = agentlocaltransforms(0, @primnum); matrix xform = local_xforms[idx]; }
See also | |
crowds | |
rig |