Since | 18.0 |
void __uniform_mul(matrix2 &a, matrix2 b)
void __uniform_mul(matrix &a, matrix b)
void __uniform_mul(matrix3 &a, matrix3 b)
void __uniform_mul(matrix2 &a, float b)
void __uniform_mul(matrix &a, float b)
void __uniform_mul(matrix3 &a, float b)
void __uniform_mul(matrix2 &m, matrix2 a, matrix2 b)
void __uniform_mul(matrix &m, matrix a, matrix b)
void __uniform_mul(matrix3 &m, matrix3 a, matrix3 b)
void __uniform_mul(vector2 &a, matrix2 b)
void __uniform_mul(vector &a, matrix b)
void __uniform_mul(vector &a, matrix3 b)
void __uniform_mul(vector4 &a, matrix b)
Multiplies two matrices and returns modify the first matrix.
This version of mul can be faster when running over a single processor, like for detail attributes or doing matrix multiplication for CHOP constraints.
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