Houdini 20.5 Nodes Copernicus nodes

Hex Tile Copernicus node

Randomly tiles texture.

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Hex Tile COP textures large areas without visible seams or repetitions through adjacent hexagonal tiles with a random offset. The tiles are randomly scaled and rotated to create a natural surface. This node uses canvas XY-coordinates, but also supports custom texture coordinates as an input.

Parameters

Size

Controls the tiles' size based on canvas XY-coordinates.

Scale

Controls the global scale of hex-tiles.

Scale Random

Randomly scales each hexagonal texture cell.

Rotate

Controls the global rotation of hex-tiles.

Rotate Random

Randomly rotates each hexagonal texture cell.

Random Seed

Changes the seed used by the random number generator. Changing this parameter generates a new random color for each seed.

Contrast

Controls the contrast between blended hexagonal cells.

Falloff

Controls the contrast falloff between blended hexagonal cells. A value of 0 creates a hard transition.

Weight Exp

Controls the weight of transition areas between hexagonal cells exponentially.

Inputs

direction

Promotes a custom direction input. You can, for example, orient hex-tiles based on curve tangents. The areas where the length of a direction vector equals 0 will have a default orientation controlled by the Rotate and Rotate Random parameters.

input

Input texture to hex-tile.

texcoord

Custom texture-coordinates input.

size

Varying tiles size input multiplied by the Size parameter.

scale

Varying tiles scale input multiplied by the Scale parameter.

rot

Varying tiles rotation input multiplied by the Rotate parameter.

contrast

Varying tiles blending contrast input multiplied by the Contrast parameter.

contrast_falloff

Varying tiles blending contrast falloff input multiplied by the Contrast Falloff parameter.

weightexp

Varying tiles blending weight input multiplied by the Weight Exp parameter.

Outputs

hextex

Returns a tiled texture.

weights

Returns hex-tile lattice weight.

See also

Copernicus nodes