Houdini 20.5 Nodes Copernicus nodes

Layer Attribute Create Copernicus node

Adds or edits user-defined metadata on a layer.

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This node adds or edits user-defined metadata on a layer.

This node is useful when you want to set the savepath metadata. When a USD ROP or USD Render ROP is writing out USD files, if any files reference a COP node using the op: syntax, the ROP looks for the savepath metadata. If set, the EXR file is saved to the location specified by savepath. Multiple layers can have multiple savepaths set. When saving out multiple layers with a savepath that isn’t unique, the file name is auto-incremented so that each texture has a unique file name.

Tip

When setting the savepath attribute, set Name to savepath and Value to the path of the texture (for example, $HIP/textures/roughness.exr).

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Number of Attributes

The number of attributes.

Name

The name of the attribute.

Value

The value of the attribute.

Inputs

source

The original layer on which to add or edit the metadata.

Outputs

layer

The layer with the metadata applied.

Copernicus nodes