Houdini 20.5 Nodes Copernicus nodes

Layer Attribute Create Copernicus node

Adds or edits user defined metadata on a layer

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This node adds or edits user defined metadata on a layer.

Note

As of right now, this is mostly useful to set the savepath metadata. When a USD ROP or USD Render ROP is writing out USD files, if any files reference a cop node using the op: syntax, the ROP will look for the savepath metadata. If set, the EXR file will be saved to the location specified by savepath. Multiple layers can have multiple savepaths set. When saving out multiple layers with a savepath that isn’t unique, the file name will be auto-incremented so that each texture has a unique filename.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Number of Attributes

Name

The name of the attribute.

Value

The value of the attribute.

Tip

When setting the savepath attribute, set Name to be savepath and Value to be the path to the texture, for example $HIP/textures/roughness.exr.

Inputs

source

The original layer to add the metadata to.

Outputs

layer

The original layer with the metadata applied.

Copernicus nodes