Houdini 20.5 Nodes Copernicus nodes

Mono to RGB Copernicus node

Converts a mono layer into an RGB layer.

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This node converts a mono layer into an RGB layer by passing the values through a color ramp. This node uses either the Ramp parameter or a ramp input for the ramp values.

Tip

You can implicitly convert mono layers to RGB by wiring them into the destination node if you don’t require ramping or clamping.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Input Min

This value in the input layer corresponds with the start of the ramp.

Input Max

This value of the input layer corresponds with the end of the ramp.

Output Min

The ramp is shifted & scaled so black (0) in the ramp has this intensity before being applied.

Output Max

The ramp is shifted & scaled so white (1) in the ramp has this intensity before being applied.

Outside Range

The method used to control how the ramp affects input values that're outside of the input range.

Clamp at End

Values below the minimum are clamped to the start of the ramp. Values above the maximum are clamped to the end of the ramp.

Repeat

Repeat the ramp, cycling the resulting colors for out-of-range inputs.

Ramp

An RGB ramp that defines how to map the input pixels. The left side corresponds to the input minimum and the right side corresponds to the input maximum.

See Ramp parameters for more information.

Inputs

source

The original mono layer to convert.

ramp

An optional RGB layer that provides a ramp value, which is sampled across a horizontal line in the center of the image.

Outputs

rgb

The mono layer remappepd to RGB through the ramp.

See also

Copernicus nodes