Houdini 20.5 Nodes Copernicus nodes

Mono to RGB Copernicus node

Uses a ramp to convert a Mono Layer to RGB.

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Mono to RGB converts a Mono layer to an RGB one by passing the values through a colour ramp.

The ramp can either be the parameter, or an input layer can be used for the ramp values.

Note that Mono layers can be implicitly converted to RGB by just wiring them into the destination node if no ramping or clamping is desired.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Input Min

This value in the input layer will correspond with the start of the ramp.

Input Max

This value of the input layer will correspond with the end of the ramp.

Output Min

The ramp will be shifted & scaled so black (0) in the ramp will have this intensity before being applied.

Output Max

The ramp will be shifted & scaled so white (1) in the ramp will have this intensity before being applied.

Outside Range

When input values are outside of the input range, controls how they are affected by the ramp.

Clamp at End

Values below the minimum are clamped to the start of the ramp, and those past the maximum clamped to the end.

Repeat

The ramp is repeated, cycling the resulting colours for out of range inputs.

Ramp

A color ramp to define how input pixels are mapped. The left side corresponds to the inpupt minimum, the right side to the input maximum.

Inputs

source

A mono layer to convert to RGB via a ramp.

ramp

An optional RGB layer to provide an explicit ramp. It will be sampled across a horizontal line on the center of the image.

Outputs

rgb

The mono layer remappepd to RGB through the ramp..

See also

Copernicus nodes