Houdini 20.5 Nodes Copernicus nodes

Rasterize Layer Copernicus node

Rasterizes a layer onto another layer’s camera.

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This operation will image a layer from a provided layer’s camera. This will project or transform it, outputting a layer that has the source layer as seen from the camera_ref's viewpoint.

This is the inverse of the Project on Layer COP, which treats the source layer as a slide projector onto the reference.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Invert Transformation

After computing the proper transform to project the source layer onto the camera reference, invert the transform.

Border

The sampling behavior outside of the incoming layer’s boundaries. Automatically uses the layer’s border property.

See Border types for more information.

Filter

The method used to sample the image.

The default value is Box. See Filters for more information.

Inputs

camera_ref

A layer to represent the camera whose viewpoint will be used to image the source. This layer’s pixels are not used, instead, a layer of the same resolution and location will be created with pixels set to the value of source as seen by the camera_ref.

source

A Mono, UV, RGB, or RGBA layer to image from the camera_ref.

Outputs

result

The source image rasterized into the camera_ref space.

depth

The distance to the source layer from the camera.

See also

Copernicus nodes