Houdini 20.5 Nodes Copernicus nodes

Random RGB Copernicus node

Creates a Mono layer with random values.

This node generates random colors for an RGB layer. Use Seed to control the random selection, which by default fills the layer. For per pixel randomness enable Random per Pixel, or use the seed input to vary the randomness per custom shapes.

Parameters

Range

Range Values

The random colors will be generated in the selected range. This parameter governs how this range is specified. You can also provide a list of specific colors or multiple ranges by selecting Specific Colors, which can be useful to create colors representing specific color palettes.

Min/Max

The random color will be between the given minimum and maximum values.

Color Ramp

The random colors will be generated using a ramp parameter look up (specified by Color Ramp).

Specific Colors

The random colors will be one of the listed rgb colors.

Color Model

The color space for specifying the range of color values. You can use RGB to constrain the red, green, blue component values or HSV to restrict the adjustment values to a slice of the hue, saturation, value wheel.

Relative to Color

When this checkbox is turned on, the given color range will be relative to this color. This is useful if you have a specific color in mind and want small deviations from it.

Red Min/Max

The minimum and maximum values of the red component.

Green Min/Max

The minimum and maximum values of the green component.

Blue Min/Max

The minimum and maximum values of the blue component.

Hue Min/Max

The minimum and maximum values of the hue component, which captures the pure color.

Saturation Min/Max

The minimum and maximum values of the saturation component, which captures the vibrancy of the color.

Color Ramp

The intermediate uniformly-distributed value will be fed through this ramp to obtain the random color.

Color Palette

This menu contains a set of pre-defined color palettes. Selecting one of these options will populate the list of specific values with four preset colors.

Number of Colors

Controls the number of sets of possible random colors. Each set can be a single color or consist of multiple related colors (when the menu to the right of the parameter is not set to Constant or Complementary).

Color

The base color for this set.

Color Scheme

Controls how the set of colors is derived from the specified base Color.

Constant

This set will only include the base Color.

Complementary

This set will consist of the base Color and its complementary color. Complementary colors are opposite each other on the color wheel.

2 Analogous

This set will consist of 3 colors: the base Color and its two neighbors around the color wheel. Angle controls the distance to the neighbors.

4 Analogous

This set will consist of 5 colors: the base Color and its 4 neighbors around the color wheel. Angle controls the distance to the neighbor.

Triadic

Same as 2 Analogous.

Tetradic

This set will consist of 4 colors that include the base Color and its complement, as well as a neighbor for each. Angle controls the distance to the neighbors.

5 Shades

This set will contain 5 colors with varying levels of brightness. Use the Distance parameter to change their spacing.

5 Tints

This set will contain 5 colors with varying levels of saturation. Use the Distance parameter to change the default spacing.

Weight

Samples the given adjustment value with the specified weight. Values with lower Weight will be selected less frequently. When all weights are the same, each adjustment value has the same probability.

Random

Random per Pixel

Sets the random color selection per pixel basis. Use this option if you want to create fine grain-like noise.

Seed

All generated colors depend randomly on this value. Choose a different value if the current seed produces undesirable samples.

Time

All generated colors depend randomly on this value. Choose a different value if the current seed produces undesirable samples.

Zero Negative IDs

When seed input is provided, this will output black color for any pixel where the seed is a negative integer. This is useful when you consider negative seed values as part of the background where you do not want to generate random colors.

See also

Copernicus nodes