Houdini 20.5 Nodes Copernicus nodes

UV Sample Copernicus node

Samples an input layer using a UV layer.

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This node looks up values in an input layer using a UV layer as the coordinates to read from.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

UV Space

The space that the UV input is in. This affects the required range of the UV input.

Texture

Use texture space, which is 0 to 1 in the data window of the input. This provides normalized coordinates that're independent of the source’s aspect ratio. For example, use this space when looking up into a latitude and longitude map.

Image

Use image space, which is -1 to 1 in the display window of the input. This preserves square pixels for non-square aspect ratios. This space is invariant to cropping or overscanning.

Filter Scale

For non-identity UV maps, the input must be filtered to avoid aliasing. This value defaults to the size of the voxels, but can be increased or decreased to reflect the actual nature of the UV map.

Filter

The method used to sample the image.

The default value is Box. See Filters for more information.

Inputs

uv

The UV layer that provides the coordinates to use for the output pixels. This also provides the resolution and metadata of the output.

filterscale

An optional per-pixel filter scale multiplier, which multiplies the Filter Scale parameter. The provided uvmap may have seams and can’t be inspected to determine the rate of change, so an explicit input is required.

texture

The mono, UV, RGB, or RGBA input to sample.

Outputs

sample

The UV layer with each pixel set to the corresponding values from the texture input.

See also

Copernicus nodes