Houdini 20.5 Nodes Copernicus nodes

Block End Copernicus node

End of a block, declaring its outputs.

This node is the end of a block. You can use blocks to encapsulate a function that can be executed either inline by plugging inputs into the Block Begin COP or externally by using the Invoke Block COP. Slap comp programs are also authored using blocks.

You can define outputs of the block on this node, control how the block is executed in the network, and advertise the block as a candidate for viewport slap comp.

Parameters

Enable Compiling

Compiles the block when its outputs need to be cooked. This is more efficient, but doesn’t save out any of the intermediate results within the block.

Register as Slap Comp Block

Makes this block available to use for slap comp in the Solaris viewport.

Import Cameras with Slap Comp Inputs

When Register as Slap Comp Block is on, this controls where the incoming layers are placed. When Import Cameras with Slap Comp Inputs is on, the layers come in with the view transform of the camera. When Import Cameras with Slap Comp Inputs is off, this places all layers at the origin, facing the Z axis.

Turn this parameter on if you plan to combine the render results with other objects in 3D space.

Add AOVs from Last Render

When Register as Slap Comp Block is on, this populates the block’s output list with AOVs from the last Solaris viewport render.

The Slap Comp Import COP also has this parameter to fill that node with the render’s AOVs and any Block Begin nodes plugged into it.

Block Outputs

The number of outputs for this block.

Output Name

The name of the output. This string identifies the output when using the Invoke Block COP to execute the block, or when the block is used for slap comp.

Output Type

The type of the output and the corresponding ports on the node.

See Data types for more information.

See also

Copernicus nodes