Houdini 20.5 Nodes Copernicus nodes

Light Copernicus node

Lights a layer given a light direction and normals.

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This node applies a simple lighting calculation for pixels based on the provided light direction, color, and normals.

Since lights are additive, you can create multiple lights with separate Light COPs and then add them together.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Mask

The amount of the new value to mix in with the original value. Higher values mix in more of the new value. Lower values mix in less of the new value. You can also set the RGBA channels to which you apply the effects of this node.

The default value is 1, which means this node uses only the new value. See Mask for more information.

Toggle RGB

Turns the Red, Green, and Blue channels on and off.

Red (default)

Applies this node’s effects to the Red channel.

Green (default)

Applies this node’s effects to the Green channel.

Blue (default)

Applies this node’s effects to the Blue channel.

Alpha (default)

Applies this node’s effects to the Alpha channel.

Normal Type

The type of the input normal.

Signed

The input normal layer ranges from -1 to 1 and likely comes from geometry.

Offset (default)

The input nomral layer ranges from 0 to 1 and likely comes from a normal map.

See Normals for more information.

Light Direction

The direction pointing to the source light. The magnitude doesn’t matter.

The default value is 0, 0, 1.

Light Color

The color of the light.

The default value is 1, 1, 1.

Inputs

source

A layer to perform lighting on.

N

An RGB layer providing the surface normal. Its normal type, offset or signed, must match the normal type of this node.

mask

An optional per-pixel mask amount that’s scaled by the Mask parameter.

Outputs

lit

The final lit layer.

See also

Copernicus nodes