Houdini 20.5 Nodes Copernicus nodes

Fill Copernicus node

Fills a layer with a constant value.

On this page

This node fills the layer with a constant value. Use the Mask parameter to control how much of the constant value is mixed into the layer.

This node is similar to the Constant COP, except you can wire a fillvalue into the Fill COP.

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Mask

The amount of the new value to mix in with the original value. Higher values mix in more of the new value. Lower values mix in less of the new value.

The default value is 1, which means this node uses only the new value. See Mask for more information.

Source

The source of the color with which to fill the layer.

Value

Use a set integer ID for ID layers and a set Color for other layers.

Image Location

Use a specific location from the input image.

First Pixel

Use the first valid pixel in the input, which is the bottom left value. This is useful when you want to output the result of a prefix sum.

Last Pixel

Use the last valid pixel in the input, which is the top right value. This is useful when you want to output the result of a prefix sum.

Color

When Source is Value, this is the color that mixes into Mono, UV, RGB, and RGBA layers.

ID

When Source is Value, this is the integer that mixes into ID layers.

Image Location

The image location (in image coordinates) in the input from which to extract the color, which then mixes back into the original layer.

This uses the image location of the source input, except when there is a fillvalue input it can use.

Inputs

source

The layer to fill with new values.

fillvalue

An optional layer to use as a source for the color that fills the layer. If no node is wired into this input, the source is used instead.

mask

An optional per-pixel mask amount that’s scaled by the Mask parameter.

Outputs

fill

The source layer filled in according to the mask.

See also

Copernicus nodes