The Houdini Feather Procedural node generates feathers for rendering.
パラメータ ¶
Procedural Prim
The procedural primitive that defines the feathers to be generated.
Groom Rest
The groom rest primitive that defines the initial rest state of the feathers.
Deformer Rest
The rest deformer primitive that defines the rest state of the feathers.
Deformer Anim
The animated deformer primitive that defines the animated state of the feathers.
Treat Deformer as Sub Division Surface
Controls whether the deformer primitive should be treated as a subdivision surface, resulting in smoother deformations.
Transfer Velocity
Transfers velocity from animated deformers to feathers.
This takes into account both linear velocity v
and angular velocity w
to produce a linear velocity v
on the output.
Tip
You can generate velocities on the deformer using a Trail SOP.
Note
Currently only surface deformers are supported.